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Old Jun 12, 2006, 02:51 PM // 14:51   #1
Ascalonian Squire
 
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Default Rit Armor Observation - Is This Possible?

OK, I believe somebody who has experience w/ armor trial and error will be most helpful. But I am offering a proposition that may/may not maximize the ritualist class to the fullest

As you should know, once you get out of the early stages of factions, all the canthan, kurzick, and luxon armor all looks the same (same as in the different 'types') So therefore this proposition of mine, will not discourage the asthetic side of the armor, but purely the physical benefits of it.


I am working on my Rit Lord for my pvp chars, so Im going to base this assumption off of the Rit Lord build aka spirit spammer.

Take three armors:
Shaman's - AL +5 per spirit controlled (max of +15 AL)
Mystic's - AL +15 (while using skills)
Halcyon's - + Energy (same as monk tats/necro scars)


now if damage and AL is mitigated cleanly throughout your siut of armor i suppose this will work. But please enlighten me if damage is specific to each armor piece.

This is my IDEAL setup:

Shaman's arm wraps (+15 AL max w/ spirits)
Mystic's sandals (+15 AL when using skills)
Halcyon's chest (+3 energy bonus)
Halcyon's leggings (+2 energy bonus)

with this setup, figuratively while spamming spirits with 3 spirits laid already I would be maxed. Finaling out to:

Armor = 60 (base) + 15 (shaman's mod) + 15 (while using skills) = 90 armor
along with the bulk of the + energy from the chest and leggings (+5); (each the +Energy sandals and arm wraps only add +1 each)



Does this seem plausible, or is this not how armor mitigation works in this situation?

Thanks for intelligent input
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Old Jun 12, 2006, 02:56 PM // 14:56   #2
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Armour Bonus only applies to the specific armour peice, not the whole body
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Old Jun 14, 2006, 08:11 AM // 08:11   #3
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Best setup imo for a spirit-based rit is Shaman's chest/legs and Halcyon's hands/feet. For an item-based rit (such as infuser), Oracle's chest/legs and Halcyon's hands/feet is good.
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Old Jun 14, 2006, 08:16 AM // 08:16   #4
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Yep, as previously mentioned AL is per piece. As in you have a percentage of a chance to be hit in a specific location, so if you are hit in the chest only the chest's AL and effects, if applicable will trigger into calculating the final damage done to you. Things like shields, and armor mods on weapons are to the best of my knowlage global. If this is the case, then they will be added to the AL of wherever you are hit.
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Old Jun 14, 2006, 01:47 PM // 13:47   #5
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Alright thanks guys, I thought that was the case. But I just got this little light that went on in my heand when i started looking at that stuff. It was one of those WHAT IF situations.

on topic of a spirit spammer, which do you think would be a best primary weapon/weapon set:

1) 20/20 staff w/ enchantments 20% and +5 energy
2) +5 energy sword w/ enchantments 20% w/ 20/20 focus
3) 20 HSR/+5^50 wand w/ 20/20 focus


*the 20/5 wand would be either the end game wand (for communing) or the Vengeance Seeker - both greens
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Old Jun 14, 2006, 03:13 PM // 15:13   #6
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HI

spirit spammers shoudl be fine without 20% enchanting, and the 20% fast cast /recharge doesnt work on spirits, so anything, my favourite is +10 defense staff, although i suppose a + 5 armour +5 energy with a +45 health +5 armour while enchatned focus would be best

oljomo
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Old Jun 14, 2006, 03:42 PM // 15:42   #7
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well the 20% enchantments would make boon of creation about 10 secs longer as well as any other monk spells cast upon you that would help prolong your life.

It may affect Ritual Lord as well, dounbtful but it would have to be tested.

Is it known that all spirits cannot be affected by the HSR/HCR mods? I dont quite understand why not, they ARE skills...
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Old Jun 14, 2006, 09:53 PM // 21:53   #8
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Quote:
Originally Posted by Renown Glory
well the 20% enchantments would make boon of creation about 10 secs longer as well as any other monk spells cast upon you that would help prolong your life.

It may affect Ritual Lord as well, dounbtful but it would have to be tested.

Is it known that all spirits cannot be affected by the HSR/HCR mods? I dont quite understand why not, they ARE skills...
Hi

Spirits cannot be affected by half SPELL recast and half SPELL recharge, for exactly the same reason as casting backfire on a spirit spammer does practically nothing :O. Rituals are not spells, they are rituals, and s arent affected by hsr/hsc mods.

As to boon lasting 10 seco longer, thats for you to choose between, 10 extra secs per casting, or 5 extra unconditional armour. In my opinion id go for the armour, as the extra 10 secs isnt uthat useful.

oljomo
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Old Jun 15, 2006, 08:12 AM // 08:12   #9
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Quote:
Originally Posted by oljomo
HI

spirit spammers shoudl be fine without 20% enchanting, and the 20% fast cast /recharge doesnt work on spirits, so anything, my favourite is +10 defense staff, although i suppose a + 5 armour +5 energy with a +45 health +5 armour while enchatned focus would be best

oljomo
For Sprit Spamming i tend to use:

Set One:
+5 Energy Katana
20% Enchant
Set Two
+5 Energy Katana
+5AL

Both with the +5AL,+45 hp Enchanted Offhand

When doing general Spamming, i use the +5AL Katana, and when Recasting boon i quickly Switch to my Enchant Katana


When using the +10AL set thats:

85 Base (assuming 3 spirits up)
95 With Weapon Set
and then -10 Damage reduction if using unfeeling armour
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Old Jun 15, 2006, 01:13 PM // 13:13   #10
Ascalonian Squire
 
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Quote:
Originally Posted by Tainek
For Sprit Spamming i tend to use:

Set One:
+5 Energy Katana
20% Enchant
Set Two
+5 Energy Katana
+5AL

Both with the +5AL,+45 hp Enchanted Offhand

When doing general Spamming, i use the +5AL Katana, and when Recasting boon i quickly Switch to my Enchant Katana


When using the +10AL set thats:

85 Base (assuming 3 spirits up)
95 With Weapon Set
and then -10 Damage reduction if using unfeeling armour

Yea, that what I was thinking about doing.

Last edited by Renown Glory; Jun 15, 2006 at 01:43 PM // 13:43..
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Old Jun 17, 2006, 10:22 PM // 22:22   #11
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im still a bit confused about certain sets.

for example, one piece of knights armor for a warrior gives a gobal effect (known fact). also, wearing only one virtuosos (+15 AL while casting spells) mesmer piece gives a global effect ("Unlike most AL bonuses, the "+15 AL while casting Spells" provided by the Virtuoso's Armor is a global effect, independent of the hit location. It does not stack. So for maximum functionality, just wearing the gloves or footwear would be sufficient to have the bonus applied to the entire body, saving the other locations for other bonuses." - quoted from wiki).

now, why wouldnt the same apply to rits mystics armor (+15 AL while using skills)? has anyone tested this and can confirm the +15 from mystics is NOT global? it doesnt make sense to me why it wouldnt be ....

im in the position where i want to buy 15k as well, but i definately want to buy optimal sets (i already know ill have to buy two sets for two builds i use/am going to use) what i was considering was: set #1- oracles chest, legs, feet w/ mystics gloves and set#2- full halcyons with mystics gloves (as an all-purpose set). but of course if the mystics is NOT global ill have to rethink it.

anyway, if anyone can give a definate answer here, id greatly appreciate it!
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Old Jun 20, 2006, 11:50 PM // 23:50   #12
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Quote:
Originally Posted by Renown Glory
well the 20% enchantments would make boon of creation about 10 secs longer as well as any other monk spells cast upon you that would help prolong your life.

It may affect Ritual Lord as well, dounbtful but it would have to be tested.

Is it known that all spirits cannot be affected by the HSR/HCR mods? I dont quite understand why not, they ARE skills...
Enchant mods do not effect spells cast on you, only spells cast by you.
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